90 cards found.

Predatory Nightstalker

Creature Nightstalker   3 / 2   {3}{B}{B} (5)

When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.



Color Identity: B,Black
Printings:
Portal Second Age (Uncommon)

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Prismatic Wardrobe

Sorcery {W} (1)

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
"Spring in Dominaria means pastels!"
—Excerpt from Mage's Home Journal



Color Identity: W,White
Printings:
Unglued (Common)

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Rackling

Artifact Creature Construct   2 / 2   {4} (4)

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.



Color Identity:
Printings:
Nemesis (Uncommon)

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Reality Ripple

Instant {1}{U} (2)

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)



Color Identity: U,Blue
Printings:
Mirage (Common)
Mirage (Common)

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Redeem

Instant {1}{W} (2)

Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus



Color Identity: W,White
Printings:
Eighth Edition (Common)

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Reviving Dose

Instant {2}{W} (3)

You gain 3 life.
Draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Scorching Winds

Instant {R} (1)

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.



Color Identity: R,Red
Printings:
Portal (Uncommon)

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Searing Touch

Instant {R} (1)

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.



Color Identity: R,Red
Printings:
Tempest (Uncommon)

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Seraph

Creature Angel   4 / 4   {6}{W} (7)

Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.



Color Identity: W,White
Printings:
Fifth Edition (Rare)

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Serene Heart

Instant {1}{G} (2)

Destroy all Auras.
"If magic is your crutch, cast it aside and learn to walk without it."
—Teferi



Color Identity: G,Green
Printings:
Mirage (Common)

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Shaper Guildmage

Creature Human Wizard   1 / 1   {U} (1)

{W}, {t}: Target creature gains first strike until end of turn.
{B}, {t}: Target creature gets +1/+0 until end of turn.
Shape this world in Zhalfir's image.
—Shaper Guild maxim



Color Identity: U,White,Black,Blue
Printings:
Mirage (Common)

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Shimmering Barrier

Creature Wall   1 / 3   {1}{W} (2)

Defender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Uncommon)

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Sky Diamond

Artifact {2} (2)

Sky Diamond enters the battlefield tapped.
{t}: Add {U}.



Color Identity: Blue
Printings:
Commander Legends (Common)

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Spirit Mirror

Enchantment {2}{W}{W} (4)

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0}: Destroy target Reflection.



Color Identity: W,White
Printings:
Tempest (Rare)

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Steal Strength

Instant {1}{B} (2)

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.



Color Identity: B,Black
Printings:
Prophecy (Common)

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Stern Marshal

Creature Human Soldier   2 / 2   {2}{W} (3)

{t}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.



Color Identity: W,White
Printings:
Portal (Rare)

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Stormscape Apprentice

Creature Human Wizard   1 / 1   {U} (1)

{W}, {t}: Tap target creature.
{B}, {t}: Target player loses 1 life.



Color Identity: U,White,Black,Blue
Printings:
Invasion (Common)

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Sworn Defender

Creature Human Knight   1 / 3   {2}{W}{W} (4)

{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.

This card is on the reserved list.


Color Identity: W,White
Printings:
Alliances (Rare)

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Teferi, Mage of Zhalfir

Legendary Creature Human Wizard   3 / 4   {2}{U}{U}{U} (5)

Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
To save this plane, he must forsake all others.



Color Identity: U,Blue

Thunderscape Apprentice

Creature Human Wizard   1 / 1   {R} (1)

{B}, {t}: Target player loses 1 life.
{G}, {t}: Target creature gets +1/+1 until end of turn.



Color Identity: R,Black,Green,Red
Printings:
Invasion (Common)

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Formats:

No results found.
Bummer

90 cards found.